About KEEL Technology | About CMT | ||||
For Those that Want to Lead Rather than Follow KEEL® Technology For Complex Problems
Compsim is a Technology Provider. Compsims patented KEEL® Technology (Knowledge Enhanced Electronic Logic) provides a methodology for putting human-like reasoning into devices and/or software applications. The ability to exercise "judgment and reason" has differentiated human experts from computerized systems in the past. KEEL enables the automation of many roles that have previously required "humans-in-the-loop" to make those judgmental types of decisions or control actions. This can be used to reduce the impact of human error, keep humans out of harm's way, accelerate the decision-making process, and reduce costs. 90% (or more) Reduction in Development Time Could Be Achieved!
KEEL Technology is:
KEEL Technology processes information by interpreting the "importance of information items" and by balancing "inter-relationships between those information items" during a "cognitive cycle". During the cognitive cycle ALL inter-relationships are addressed. KEEL Technology can be used to model very complex, non-linear systems (dynamically changing systems) without forcing the designer to resort to complex mathematical formulas. How is the KEEL dynamic graphical language different from other graphical languages? The first key difference between the KEEL "dynamic graphical language" and other graphical languages is that the wires in KEEL define specific functional relationships between data items, NOT the flow of data between objects. The KEEL graphical objects have specific named connection points. Wires between specific connection point pairs describe specific functional relationships. Therefore, a specific source connection point wired to a specific sink connection point defines a specific functional relationship. {Other graphical languages define signals, conditions, or data items that pass through the wires.} For comparisons to other methodologies, please see KEEL FAQs. A second key difference is that the KEEL graphical language is interactive (dynamic) during development. This means that inputs can be simulated (and/or gathered from real-world sensors) during development and the user can get immediate feedback on how the system will respond. This is different than an interpreted language, because a KEEL cognitive engine is being created as it is being rendered on the screen. This greatly accelerates the development phase. The third key difference is that the developer (designer / subject matter expert) of the KEEL-based system is defining "how to think and behave (how to reason and apply judgment)", rather than how to solve a specific problem. This creates a KEEL Engine that can address problems that have never before been specifically identified. The resulting KEEL-based system can react to "surprise" or unexpected problems in a consistent, explainable way. This process is especially helpful for domain experts that have needed a better way to capture and test adaptable behavior in a simpler / more cost effective manner. |
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